Modern US Culture Wiki
Advertisement
Fantasy

Fantasy media

  • Fantastic art
  • Fantasy anime
  • Fantasy art
  • Fantasy artists
  • Fantasy authors
  • Fantasy comics
  • Fantasy fiction magazine
  • Fantasy films
  • Fantasy literature
  • Fantasy television
  • Fantasy webcomics

Genre studies

  • History of fantasy
    • Sources of fantasy
  • Fantasy subgenres
  • Fantastique
  • Fantasy tropes and conventions
    • Quests
    • Magic item
  • Fantasy races
  • Fantasy worlds
  • Legendary creatures
  • Lovecraftianism
  • Magician (fantasy)
  • Magic (fantasy)
  • Tolkienology

Categories

  • Fantasy
  • Fantasy television
  • Fantasy subgenres
  • Fantasy tropes
This box: view  talk  edit

Fantasy is a genre that uses magic and other supernatural forms as a primary element of plot, theme, and/or setting. The genre is usually associated with the overall look, feel and themes of the European Middle Ages (including architecture, dress and technology), while the actual setting is often a fictional plane or planet where magic and magical beings are commonplace.

Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of technological and macabre themes, respectively, though there is a great deal of overlap between the three (collectively known as speculative fiction).

In its broadest sense, fantasy comprises works by many writers, artists, filmmakers, and musicians, from ancient myths and legends to many recent works embraced by a wide audience today.

Traits of fantasy

The identifying traits of fantasy are the inclusion of fantastic elements in a self-coherent (internally consistent) setting.[1] Within such a structure, any location of the fantastical element is possible: it may be hidden in, or leak into the apparently real world setting, it may draw the characters into a world with such elements, or it may occur entirely in a fantasy world setting, where such elements are part of the world.[2]

Within a given work, the elements must not only obey rules, but for plot reasons, must also contain limits to allow both the heroes and the villains means to fight; magical elements must come with prices, or the story would become unstructured.[3]

American fantasy, starting with the stories chosen by John W. Campbell, Jr. for the magazine Unknown, is often characterized by internal logic. That is, the events in the story are impossible, but follow "laws" of magic, and have a setting that is internally consistent.[4]

The genre of fantasy does not usually include children's stories about characters such as Frosty the Snowman, nor does it include sexual fantasy; fantasy fiction may include sexual themes, but must have some element of fantasy other than the fantastic endowment and endurance of the characters.

History

For more details on this topic, see History of fantasy.
See also: Sources of fantasy

Though the genre in its modern form is less than two centuries old, its antecedents have a long and distinguished history.

Dobryna

Fairy tales and legends, such as Dobrynya Nikitich's rescue of Zabava Putyatichna from the dragon Gorynych, have been an important source for fantasy

Beginning perhaps with the Epic of Gilgamesh and the earliest written documents known to humankind, mythic and other elements that would eventually come to define fantasy and its various subgenres have been a part of some of the grandest and most celebrated works of literature. From The Odyssey to Beowulf, from the Mahabharata to The Book of One Thousand and One Nights, from the Ramayana to the Journey to the West, and from the Arthurian legend and medieval romance to the epic poetry of the Divine Comedy, fantastical adventures featuring brave heroes and heroines, deadly monsters, and secret arcane realms have inspired many audiences. In this sense, the history of fantasy and the history of literature are inextricably intertwined.

The Enchanted Garden of Messer Ansaldo by Marie Spartali Stillman (1889)

Many works are unclear as to the belief of the authors in the marvels they contain, as in the enchanted garden from the Decameron

There are many works where the boundary between fantasy and other works is not clear; the question of whether the writers believed in the possibilities of the marvels in A Midsummer Night's Dream or Sir Gawain and the Green Knight makes it difficult to distinguish when fantasy, in its modern sense, first began.[5]

The history of modern fantasy literature begins with George MacDonald, the Scottish author of such novels as The Princess and the Goblin and Phantastes, the latter of which is widely considered to be the first fantasy novel ever written for adults. MacDonald was a major influence on both J. R. R. Tolkien and C. S. Lewis. The other major fantasy author of this era was William Morris, a popular English poet who wrote several novels in the latter part of the century, including The Well at the World's End.

Despite MacDonald's future influence and Morris's contemporary popularity, it wasn't until the turn of the century that fantasy fiction began to reach a large audience. Edward Plunkett, better known as Lord Dunsany, established the genre's popularity in both the novel and the short story form. Many popular mainstream authors also began to write fantasy at this time, including H. Rider Haggard, Rudyard Kipling and Edgar Rice Burroughs. These authors, along with Abraham Merritt, established what was known as the "lost world" sub-genre, which was the most popular form of fantasy in the early decades of the 20th century, although several classic children's fantasies, such as Peter Pan and The Wonderful Wizard of Oz, were also published around this time.

Indeed, juvenile fantasy was considered more acceptable than fantasy intended for adults, with the effect that writers who wished to write fantasy had to fit their work in a work for children.[6] Nathaniel Hawthorne wrote many works verging on fantasy, but in A Wonder-Book for Girls and Boys, intended for children, wrote fantasy.[7] For many years, this created the circular effect that all fantasy works, even The Lord of the Rings, were therefore classified as children's literature.

In 1923 the first all-fantasy fiction magazine, Weird Tales, was created. Many other similar magazines eventually followed, most noticeably The Magazine of Fantasy and Science Fiction. The pulp magazine format was at the height of its popularity at this time and was instrumental in bringing fantasy fiction to a wide audience in both the U.S. and Britain. Such magazines were also instrumental in the rise of science fiction, and it was at this time the two genres began to be associated with each other.

By 1950 "sword and sorcery" fiction had begun to find a wide audience, with the success of Robert E. Howard's Conan the Barbarian and Fritz Leiber's Fafhrd and the Gray Mouser stories. However, it was the advent of high fantasy, and most of all the popularity of J. R. R. Tolkien's The Hobbit and The Lord of the Rings in the late 1960s, that allowed fantasy to truly enter the mainstream. Several other series, such as C. S. Lewis's Chronicles of Narnia and Ursula K. Le Guin's Earthsea books, helped cement the genre's popularity.

The popularity of the fantasy genre has continued to increase in the 21st century, as evidenced by the best-selling status of J. K. Rowling's Harry Potter books. Several fantasy film adaptations have achieved blockbuster status, most notably The Lord of the Rings film trilogy directed by Peter Jackson.

Media

For more details on this topic, see fantasy art, fantasy literature, fantasy film, and fantasy television.

Fantasy is a popular genre, having found a home for itself in almost every medium. While fantasy art and recently fantasy films have been increasingly popular, it is fantasy literature which has always been the genre's primary medium.

Fantasy role-playing games cross several different media. The "pen & paper" role-playing game Dungeons & Dragons was the first and is arguably the most successful and influential, though the pseudo-science fantasy role-playing game series Final Fantasy has been an icon of the console role-playing game genre. Role-playing games have in turn spawned much new art, literature, and even music in the genre. Game companies have published fantasy novels set in their own fictional game universes; the Forgotten Realms and Dragonlance series are two of the more popular.

Similarly, series of novels based on fantasy films and TV series have found their own niche.

Subgenres

For more details on this topic, see Fantasy subgenres.

Modern fantasy, including early modern fantasy, has also spawned many new subgenres with no clear counterpart in mythology or folklore, although inspiration from mythology and folklore remains a consistent theme. Fantasy subgenres are numerous and diverse, frequently overlapping with other forms of speculative fiction in almost every medium in which they are produced. Noteworthy in this regard are the science fantasy and dark fantasy subgenres, which the fantasy genre shares with science fiction and horror, respectively.

Subculture

Professionals such as publishers, editors, authors, artists, and scholars within the fantasy genre get together yearly at the World Fantasy Convention. The World Fantasy Awards are presented at the convention. The first WFC was held in 1975, and it has occurred every year since. The convention is held at a different city each year.

Additionally, many science fiction conventions, such as Florida's FX Show or MegaCon, also cater to fantasy and horror fans; and anime conventions, such as JACON or Anime Expo frequently feature showings of fantasy, science fantasy, and dark fantasy series and films, such as Cardcaptor Sakura (fantasy), Sailor Moon (science fantasy), xxxHolic (dark fantasy), and Spirited Away (fantasy). Many science fiction/fantasy and anime conventions also strongly feature or cater to one or more of the several subcultures within the main subcultures, including the cosplay subculture (in which people make and/or wear costumes based on existing or self-created characters, sometimes also acting out skits or plays as well), the fan fiction subculture, and the fan vid or AMV subculture, as well as the large internet subculture devoted to reading and writing prose fiction and/or doujinshi in or related to those genres.

See also

  • Fantasy literature
  • Conworld
  • List of fantasy authors
  • List of fantasy worlds
  • List of high fantasy fiction
  • Fairy tales
  • Horror fiction
  • Internet Speculative Fiction Database
  • Science fiction
  • Speculative fiction
  • Supernatural fiction
  • Themes in Fantasy
  • Fantasy subgenres

References

  1. John Grant and John Clute, The Encyclopedia of Fantasy, "Fantasy", p 338 ISBN 0-312-19869-8
  2. Jane Langton, "The Weak Place in the Cloth" p163-180, Fantasists on Fantasy, ed. Robert H. Boyer and Kenneth J. Zahorski, ISBN 0-380-86553-X
  3. Brian Attebery, The Fantasy Tradition in American Literature, p 143, ISBN 0-253-35665-2
  4. Diana Waggoner, The Hills of Faraway: A Guide to Fantasy, p 10, 0-689-10846-X
  5. Brian Attebery, The Fantasy Tradition in American Literature, p 14, ISBN 0-253-35665-2
  6. C.S. Lewis, "On Juvenile Tastes", p 41, Of Other Worlds: Essays and Stories, ISBN 0-15-667897-7
  7. Brian Attebery, The Fantasy Tradition in American Literature, p 62, ISBN 0-253-35665-2

External links

Advertisement